Where are we going?

Final Rating: 3.06. Finished: 55 out of 85 entries.
Previous Animation
Next Animation

Animator: Icarus Hall

Description: My first time animating to a voice clip/lip syncing, I know it still needs work, but this is good practice!! I was going to have the female voice's hand give him a patronising pat on the cheek at around frame 180 from off screen, if I have time maybe...

Experience: 2 years...kinda...I'm relatively new to Maya

Time taken: 10hrs

Comments:

(Commenting only available during the rating period)

Ken Rice:

Sorry to say this but a lot of the movements in this animation looks random to me - he seems all over the place and so are his eyes. You have good command of your rig but you need meaningful controlled poses I think.

Frank G:

Seemed a bit off balance. Maybe could move the feet to get under the upper body? Possibly it's the camera angle that makes it feel that way.

Mark Stoughton:

The actions of the character are a bit out of sync with what he is saying.

Joe Mitchell:

Decent attempt at acting choices, Seems to be out of sync, the eyes get lost in the middle with no blinks, the hips arent moving, and the whole time he seems to be leaning back, nice effort

Maureen Seng:

Strange choice of camera angle. There's too much head room. From this angle you can't see much of the facial expression. There's too much emphasis on each word. The position of the right arm look uncomfortable at frame 144. From frame 174 his pupils disappeared. Pelvis is a bit too stagnant.

Emmanuel:

The pelvis is at one place and he remains at the same spot the whole animatic. Good work.

Jerome Heuze:

i think the camera is to far back or looking up too much. Also his eyes are going crazy on 153, 188

Sunny Kharbanda:

The low angle gets creepy, especially when he looks off to the side using only his eyes and his pupils go out of view. Also, his hips stay static for too long.

Henning Koczy:

Hit stronger poses rather than having him constantly flail his arms about.

Danny Young:

I think the timing was a little off and the eyes were floating around inside his head. I'd try to tone that down.

David Shum:

some good ideas, but felt really uncomfortable. He's leaning really far back, and his hands feels really jittery. His pupils are lost in frames 150-160s. And lastly, you can try framing it alot closer. Most of your movement is above the chest anyways. The idea is pretty good, just need to tone it down, and clean it up. Good effort.

Erik Westlund:

Never thought I would be typing this but, fingers are over animated, hitting too many poses. Hand gestures in general are doubled up, going over the same space twice when once will do. Such as "...best day..." (frames 40-50) had two gestures instead of one. Again, "...my life" (frames 55-80) two gestures inward instead of one. Then his eyes flip back in his head (frames 160-198). What's up with that?

trish breslin:

Your animation is good in parts but it's hard to see with this camera angle.

Chris:

His arms are very distracting and seem unintentionally too active.

Max Rodriguez:

Whats up with the camera looking up/God pose? Strange opening pose.

David Humphreys:

you have too many poses in here and a new pose on almost every beat, also your eyes go up into the back of his head on frame 151.

keep up the work buddy!