Holey moley, improvising!

Final Rating: 2.97. Finished: 58 out of 85 entries.
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Animator: Jonathan Flanagan

Description: This is a digital animation project for university, enjoy! :D Here's the description: Somehow need to get the big guy in the hole! The two standing at each side try to plot but keep having close shaves...time for improvisation!

Experience: 3 years as a student

Time taken: 2 days

Comments:

(Commenting only available during the rating period)

Taber Dunipace:

Wow what the heck is going on? There's so much movement here that I can't focus!

Jim Levasseur:

Who are these characters? What are they doing in the scene? Answer that before you animate. If the context of the scene is merely to setup the fact that he falls into a sewer, then think harder next time.

The staging is poor -- think more about composition of the characters within the camera.

Poses are also awkward and don't reveal much about the character.

Mike York:

Nice start I like your choices of characters to work with. The lip sync seems to be off though.

Jason:

very awkward movements and secondary motions. think of a better shot and composition

Ken Rice:

Sorry, a lot of distracting movements in this animation. Having different rigs doesn't help either I think.

elizabeth:

too much unrequired body movement. its all over the place.

Elliott Gibson II:

Yeah so ...i think you should focus more on placement of characters and stay away from rendering to early
feet are planted...so try moving them to give your characters more life...good start!

Ambuj:

pops!!

Jerome Heuze:

This is too random and everything is moving all over the place. As a viewer it was very hard to keep my attention to only one character. You should have all the viewer attention to the talking character and have the none talking one do very little and stay still so that we can follow the action.

Adam Clark:

"Too much action spoils the acting" -Disney

Christopher Salamat:

A bit of popping... The secondary characters seem to be off balance at times.

lucas:

the individual animation is good. the charachters dont feel coherent though

Ceno:

im like the body

Erik Westlund:

I don't get it. Is that a hole behind him? Is he going to be sabotaged? Poses are very symmetrical between left and right sides of each character. Head turn on frames 108 to 111 is too fast and so reads as a big pop. Undisclosed attitudes of outside characters are not convincing and shifts between 'polite' and 'honest' expressions are too big and seem arbitrary.

John T. Coomey:

Ease up on the movement chose the character you need to be the focus at any one point and tone down the other characters to support them... normally it is the character talking that is your main focus unless you want to show another characters reaction to what they are saying....

Juan Z.:

funny stuff

Jason Smith:

Movement seem 'swimmy' and some of the poses seem pointless. Good interaction between the three characters.

Ron Price:

This whole scene is way too busy... Let characters hold, especially the one on the right!

Max Rodriguez:

I don't know where to look, everybody is doing something. What is the right character doing at the beginning?

Aaron Clement:

Okay, what's with the random movements... why is the girl moving when the others are talking?