Time to call the authorities
Comments:
(Commenting only available during the rating period)
Jean-Luc Delhougne:
What bugs me here is that you seem to hesitate between cartoony and realistic animation: some poses are really extreme and some not enough... Maybe try to make a choice and balance them. Anyway, the animation is not bad...
Joanne Ku:
I think when the white shirt guy said "Great", his hands gesture are a little bit off, but other than that I think you are doing great!
Ryan Lowe:
render is pretty. acting is off.
Daniel Huertas:
nice render... but you need to have more knowledge in character animation.. keep it up
Virgil Tanasa:
the characters don't really seem to react to each other... it looks more like they already know what is going to happen next or what they have to say next. surely you could make them relate more in the scene, maybe some better poses, trying to keep contact between them.
Andy Cunial:
The animation is pretty smooth, the fingers on the characters stay pretty stiff though.
John T. Coomey:
Great work.. Just watch the speed at which the guy in the white shirt throws his hands in the air at the start of shot 2, It really needs an anticipation... also try to avoid cliché ideas like the hand chop when he says cut
Koty Juliano:
great render
Taber Dunipace:
A lot of the gestures are repeated or of a very similar type, which makes the animation more boring than it should be. Certainly a competent job with staging, but the jerky animation quality during some of the faster gestures is distracting.
Joe Garhan:
render looks nice but animation needs work
sean connolly:
i liked your performances for the most part. at "with what...we've got bupkis" hitting both beats with the arms feels a little akward. maybe hit the first beat with his hands and second with something else? good job though.
Erik Westlund:
Clean table in dingy room, hummm... but then models, textures, lighting are all OT. Both characters return to a neutral pose, upright, arms as side as if that is some kind of default. Screen left character raises hands on "oh yeah, GREAT" as if he got zapped with electricity. Some poses are hit with clarity while the characters appear to drift or float through others. Big table is putting a lot of distance between characters in a way that is making the staging less effective. Smaller would perhaps work better for staging this. 63 animation rated so far and one hand cutting the other on "cut a deal" is proving to be the consistently overused acting choice for this month.
Marco Palmieri:
this comp is about animation...not lighting. first make the animation great, then worry about lighting.
Russell:
There are some rough spots that pop out of poses a little quickly. Nice work!
Chris Brock:
great secen and animation and cut use....when the second person said "YA Great " it seems his reaction is kind of funny and out of place.
Natascha Evans:
i like this alot. I think however you don't need to use the pointing and the cutting in the hand motion to show what he is saying. its a little too much
Ken Vass:
u need to spend less time texturing/rendering and more time focusing on you key poses and holds man
padraig post:
some nice motions in there.
gerardo castellanos:
Frame 81 : arms are too high, come to this pose too quick too
150 : left character: I dont like the back, try to fix this pose
Good animation, nice performance









Animator: chrisbyk
Description: Two criminals in conversation...
Experience: 1 year and half
Time taken: 3 weeks on my spare time