You got bupkis!

Final Rating: 3.75. Finished: 72 out of 119 entries.
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Animator: David Yarr

Description: Two guys and a phone!

Experience: 1 Year

Time taken: Enough to finish!

Comments:

(Commenting only available during the rating period)

Sean Coleman:

A little too much movement. Try removing some poses and holding some for longer.

Emmanuel:

Too floaty

Jamie:

maybya bit too busy. Don't need to gesture as much.

Koty Juliano:

to much hand stuff going on, its staying in its same grip, lip sync timing is very off.

Ryan Lowe:

hands are EVERYWHERE! slow it down. BEAT BEAT...BEAT does not read at all.

chrisbyk:

nice idea but there's still lots of work to do with the arms. They need more arcs

Jon Houston:

smooth it out more. Guy moves before he talks

M.Bell:

Your movement is very stilted and uncontrolled in parts, particularly at the end. Study some of your own life reference and do exercises to make your animation look more refined and natural.

Virgil Tanasa:

hands movement is very mad, i cannot focus on what is going on in the scene...
the lipsync is strange too. seems like it's offset from the audio.

Dan Dulberger:

Too much and too fast arm and hand movements.

Andy Cunial:

The lack of movement in the right hand of the sitting character is distracting. The staging works really well for this scene though.

Chan Ken Neth:

i dont really agree with all the hand gestures, it looks wierd and doesnt suit parts of the audio.

John T. Coomey:

this has some grreat potenial.. You have good basic poses and nice composition but it is spoiled a bit by some really big poses that look uncomfortable. for example the screen left guy at one point has his arm pointing directly at camera completly foreshortening it and making it unclear..
also the screen right guy has way too much happening with a pose for nearly every word he says. tone it down alot and choose you beats carefully to put your poses in...

Good luck man

Ken Rice:

Hands seem to be flying around far too much. Sorry very unnatural movement - good effort though.

lizzie:

nice animation, but who really does that much hand actions when they talk!

Louis Ng:

nice lighting. :)

i think the seated guy's right hand is a bit too stiff throughout.

David Andrade:

I lose the action int he beginning, back and forth, I dont think it helps you any. What is character right leaning on? It feels wierd he feels lik he is going to fall forward.. Its the silhouette mostly.

312, Work on your silhouettes, Im lost at what hes pointing at and the hand juts out into the screen and looks odd all on character right

Erik Westlund:

The hands of these characters appear to be possessed by an outside force instead of being motivated from within each character. You have something like 3 times as many poses with the hands as can easily be read visually by the audience. The torso, neck, and head of each character, while still a little poppy is far more natural in posture and pose. If your poses would be uncomfortable for you to do physically, it will be uncomfortable for the audience to watch. Character on screen left has over extended arms that are level with shoulders on several poses. People tend keep elbows close to their ribs most of the time.

Russell:

Avoid using the hands too much for acting. There is a whole body to be used. Shoulder movements help a lot.

barak drori:

its nice, but fell a bit too much in the acting, I think

Cesar:

Animation is good....but the dialouge is not siniking with the clip...do well next time...
cheers...

Mathias AUBRY:

the animation is good, however, there is too many moves which make is really not realistic... I kind of did the same mistake on my last participation, the blocking pass looked great but after is was too much! A bit more moves and it could have been really funny, like a parody. Signing everything like commandos on a mission.

Ezra Allen:

not sure if the sounds slipped on this one or the lipsynch is just very badly out.

Anyway a few too many poses here.

James O'Neill:

Some poses are a bit unnatural. Make sure to act out your poses so you can see if it is even possible to do in real life. The lip sync is a bit too exaggerated, I would suggest simplifying the animation. Don't spell out every word, only hit the important syllables.

sean connolly:

it looks like you have a good sense of timing. i think overall though the hand movements are too much. i would use less and have them and vary the intensity.

Romain Digonnet:

It started ok (until "murder"), but there are too many actions and too fast.

Kevin:

lip synch is off
strong poses, but too many
needs timing work

Alonso Soriano:

too many ideas, hit your pose idea stronger (less twitching about) so that it's clear

Taber Dunipace:

Everything is happening so fast that its really hard to see these characters as alive. Slooooow them down a bit and focus more on strong poses that show attitude and thought.

Christopher Salamat:

Quite a bit of popping and stiffness especially in the arms. Left character seems to move his move a little too early.

Phillip Johnson:

I think you tried to put way too many poses in here. I don't know what they are doing with their arms. Your animation looks nice and smooth in some spots and jagged in others.

Helen Cranston:

Your sounds waaaay out man!

pep:

The hand motion is bugging me alittle, it's all over the place, try to limit some hand motion might help

Micah Betts:

Something is either wrong with your timing or the video encode went bad here.

The characters are moving too quickly and the lips are not syncing. Your poses seem a bit too exaggerated, and the balance of the character on the right in the last shot looks a bit off.

Steve Brown:

Maybe a little too much hand movement? I think a few pauses would help.. Good stuff though