Burglar Robbery

Final Rating: 4.45. Finished: 49 out of 119 entries.
Previous Animation
Next Animation

Animator: Nate Dorn

Description: Two robbers trying to deal with a murder victim.

Experience: 1 year

Time taken: 2 weeks on and off

Comments:

(Commenting only available during the rating period)

Koty Juliano:

camera needs to go

Jean-Luc Delhougne:

The cam movement doesn't bring anything and make the action less clear. There is too much bouncing in the first part of the animation, poses could be a lot stronger and facial animation needs more work..

Chan Ken Neth:

i say u have good interaction between the 2 characters and the corpse in the beginning . but beware of some very wierd rotation on the characters hands during frame 100-160.

Gregory Marlow:

Just because you can move the camera doesn't mean you should. 3 still camera cuts would have been much more affective. The constant floaty camera just makes everything hard to read and makes the viewer dizzy.

Erik Westlund:

Story concept is well planned and convincing. Animation is not yet supporting your idea. Camera move is a little distracting, especially around the cut at 108. Screen left character saying "oh yeah, great..." is moving very frenetically around the cut... too twitchy, too poppy. Hand gestures for center character are smooth but hand/finger poses are too symmetrical; especially for right hand.

Jon Houston:

Very annoying camera movement

Mike DeGar:

Excellent Lighting and environment. When the first character is talking its hard to see his mouth.

WHen the second character is talking for the first time his head is waving around way too much imo. Perhaps have slightly less exagerated movements, its hard to keep track of him. BUt everything else is great ! :)

Mariah:

Second character seems to flail a little too much, while the other doesn't seem to move enough. It's also very noticeable that they don't have their hands actually on the "dead body". And I know that lighting is not part of how we judge this, but it's extremely distracting in this scene.

Emmanuel:

The camera pan is too slow.

Ryan Lowe:

the sync is off. the animation is too splashy, and you dont need the huge camera move. otherwise this would of won. remember that for next time. decent render as well.

Dan Dulberger:

The guy that moves around moves way too fast and the swaying from side to side is too repetetive. I realize you might have wanted a contrast between the two characters, but I think you overdid it... on both.

Ceno:

belo

Michel Giguère:

Very nice setup, and lively animation. Maybe the"Oh yeah" guy is a little over animated in body movements for me. The other guy could be more firm on "cut a deal". I find it very entertaining to watch overall.

Taber Dunipace:

Nice contrast of motion here but the excited guy moves too fast to follow. Also you need more poses to polish out the arcs of the motion.

Joe Garhan:

guy was way to all over the place

lizzie:

concentrate on animtion not render.

Zainab Siddiqui:

Would have been nice if the camera wasnt moving so much. Like the character expressions though

Marco Palmieri:

camera move distracts! keep it simple

Traci Plagmann:

I like the staging on this. The hand movements are a little much and end up being kind of distracting.

Louis Ng:

Nice render :)

I wonder if the walking guy's movements are too much? It looks almost as if he is dancing, and is distracting. The stationary guy can also flex his fingers a bit more.

Russell:

The camera move is excessive.

The characters move their hands too much to hold a decent pose.

James O'Neill:

The characters are jerking around a bit much, it is distracting. I would suggest cutting out a bunch of poses, then smooth out the tangents and it should look more natural and more simple. The camera move is, I feel, distracting.

Anandaroop Mukherjee:

Ur basic idea is good but execution wise u can do a lot to make it sync the acting with the dialogue. Avoid sudden unjustified changes in the pace of the animation

sean connolly:

i like the contrast in character. one being level headed and the other freaking out.

Romain Digonnet:

a lot of weird movement with the shoulders of the left character when he circles around the body...

Bill:

For me, the camera move distracts from the performance, rather than revealing it.

RJay Bengelink:

Love the lighting and camera moves.
there is too much movement of the hands with the Characters that crosses behind. It is distracting.

Avner Engel:

I am not too sure about the way the camera moves, it's very distracting.

Chelsea Hiatt Farley:

The camera movement really detracts from the animation. It made me dizzy.

barak drori:

I think that even though one character is less active (as it should) the other one is over active, all in all good animation, just a bit exaggerated

jeff karagianis:

think you should avoid the big long camera pan ..it just distracts the viewer from the animation

jonathan fontaine:

the camera move too much ..

Elisa:

the animation is nice, but since the camera moved too much it takes off the attention to the characters since everything is 'spinnning'.