just a little late

Final Rating: 2.22. Finished: 59 out of 63 entries.
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Animator: Chris

Description: my first entry and everything went wrong :S

Experience: 36 hours

Time taken: 2 and a half years

Comments:

(Commenting only available during the rating period)

Tim Nowak:

This needs a lot of work. It looks like you are new to animation and wanted to try this out. Too stiff, no emotions, and bad lip sync. Where is the fruitcake?Good effort though. Make more test animation shorts and you will get better. Keep going.

Tyson Ibele:

The motions in this one were either too fluid or too static....try to setup specific, readable poses, and then more consistently transist between those.

Emmanuel Vergne:

where does she see a fruit cake ?
how does she understand it is about a fruit cake ?

Chris Sacco:

The last movent the woman makes (turning away ) is the best because her whole body is into it. The rest are mostly done by the arms, which kills a lot of the acting and force of the words.

Taber Dunipace:

The motion is very soft and floaty, a hallmark of incomplete CG animation. Try to work on your timing and inbetweens.

Sunny Kharbanda:

The characters are moving all the time.. use some pauses and holds in the movement to make the important poses really stand out.

Frank G:

Seems to be missing a fruitcake.

Alex Fundora:

hiya I like your animation, but as of now it is too fluid in its motion. it could use some pauses and breaks etc etc. keep working on it =]

sharad kumar:

work on 2 or 3 sec scenes first ...apply basic principles of animation...Think!

HARISH:

need a lot of work

Erik Westlund:

Each acting point should have a pose that is separate and identifiable from others. Each unique pose should be organized around a central line of action. Instead you have the characters pretty much lifeless and stationary in the middle (line of action) with arms waving around. You break from this on frames 99-140, but then lock the face into a single, lifeless expression. Examine the work of others who you think are good animators, break down there work on a frame by frame basis and you will begin to see what I am referring to as a goal. Shaking the head and waving a hand are not animation so much as relatively insignificant details on top of good poses that communicate story and character.

arunprasad:

it's floaty

Imus zai:

good lip sync but you don't need the lady's hand to be pointing at the cake, it doesn't look like she anaylsed it to make that comment

Jay Grenier:

Good start. I think the gesturing and some of the acting choices are a little cliche, but it's reading. The body mechanics could use lots of work as there are times when the arm is moving and the rest of the body is stationary. Overall lots of polish is needed still.

Aaron Clement:

Okay, man... staging is good... but don't lock things off so much. You can do that in 2D, but you won't get away with it in 3D... It feels like you have no inbetweens here... you need ease in and outs... You need to go back to the basics...

Allier Zelaya:

You might want to add something representing a fruitcake.