Balloon
Comments:
(Commenting only available during the rating period)
Nick Malutama:
Funny
Evan Mejia:
love that end pose haha
Paul Naas:
I don't think you need the two upward camera tilts - it's O.K. to let part of your character leave the frame briefly, and the tilts are distracting.
Brad Bradbury:
Keep the camera still. You have a lot of symmetry i your poses.
Mark Persson:
Nice character movement and the it feels alive, but the body expressions are to way big and the face needs more.
Sean Thorpe:
over acted..... camera feels weird... would have been better to imitate a hand held... Good Job..:)
Matt Hirengen:
Good job. nice acting and poses. it's just a little symmetrical at points though.
Alonso Soriano:
the hips shifting back and forth without the feet moving in addition, and the big up and down arm movements feels like he's hamming it up for the audience, instead of naturally portraying what he's feeling. Also the camera movements to chase his hands is distracting.
Martin Silfvast:
Awesome ending!! Very cute and funny! There are too many really big arm movements, I think if you only had one of them it would have more impact. Why is he sweeping the floor with his eyes?
Rachel G.:
It's ok to let the character go out of frame every so often, so do not feel like the camera has to follow him at all times. Nice job on the animation and I love the little twist at the end!
Augusto Goicoechea:
...is good, but I think you need more holds, to emphasize the poses.
Yuriko:
cool!
at "demostrele" strange hips movement. Funny at the end)
David Higgins:
The camera movement to follow his movement is a little offputting - perhaps it would have been better to frame the shot 'better' - but did it really matter that his motion broke the frame?
Shakaib Feroz:
Now that was something fascinating!! I didn't quite get the concept (all the background and stuff), but the guy's acting cracked me up. As I played it over and over a few time, i noticed some interesting things. The only weakness I can spot in this animation is that the guy's lip sync looks a bit off. Other than that, I could see a good number of principles being applied over here. Overlaps, exaggeration, , follow-throughs, asymmetry, etc. I think that is the reason it looks so smooth (and snappy). I love the way his arms move. Very loose and fluid movement. And also his facial expressions, especially at the end.
Congratulations for doing a great work!
P.S. I think I am obsessing over the loose, life-like movements (|esp. in the arms) because I have yet to achieve that skill level. :p
rob eddy:
looks good, maybe keep the hands together for a frame or two around 26, right now they look like they're repelling each other. also, it's tough to see the character's mouth through the 170s and 180s
Reed:
Good animation. The poses seemed a bit repetitive, though.
Ashley Stringer:
really great poses, well done
David Thomson:
nice one it made me grin when he got all scared in the end of the freaky ballon. I think he is moving way to much though.
Barnabas Boehler:
Hmm.
Not bad, but I don't think the camera moves are nessecary and I think it's a bit distracting.
Do you mind if I ask why he touches the balloon then looks embarrassed?
Andrew:
more expression in face and less in the body. he's almost too animated
james:
too much twinning
Ryan Chan:
Nice smooth animation and great gestures. I think you can go more subtle though and not so big. Also i would watch for twinning and i'm not too sure about the camera moving. I would just pull back a tad if you want to get all the animation in there, or let it cut off. But if you went a little more subtle with the big gestures then you probably wouldn't need the camera move. Looking good thought, keep it up.
Salvador García Luque:
well the poses are great, but they don fit the dialogueand they are very fast too, the watcher can barely follow the action
Henning Koczy:
Too much









Animator: Andrzej Dybowski
Description: A crazy man in hospital talking to a balloon and asking it if he is an "idiot". And balloon is giving an answer...
There shouldn't be "Cada cosa" sound at the end of the clip. Unfortunately, my program added a loop or something.
Experience: 2 months
Time taken: 20 to 25 hours