Idiota!
Comments:
(Commenting only available during the rating period)
Mark Persson:
Nice!!!!! The face movement and the lipsync are still to slow.
rob eddy:
good start, lip sync needs work. i really hear the D in the opening cada cosa but dont see the mouth move for it. also the B in tribunal, i hear but dont see.
and the head performance doesn't seem clear, too much movement i think, too many poses.
Shakaib Feroz:
That's really a nice piece! I really like the subtle changes in expressions and acting. But I think you could do something better with the "que soy idiota" part. Currently i just blends away with the rest of the dialogue. I think you should have emphasized that part a little bit. Phonemes are awesome!! But the lip sync looks just a little bit off, although I could not really pinpoint what was going wrong.
Keep up the good work!!
Rex Lai:
On such a tight shot, his face should be lit so that his eyes are more visible. Animation on the eyes should be more expressive and apparent. While I know that your'e just animating the head, it should be more convincing that he's moving as if he had an entire body.
Ashley Stringer:
looks good but would have been nice to see some full body acting rather then just facial.
but i think you have really managed to but a lot of the emotion over in the scene
well done
Brad Regier:
nice rig!
mouth could be "punchier" at times.
Nice work.
Thomas Dumont:
Good lypsinch but there is no animation here...
Dane Winn:
no no no! very nice facial animation, but come on, as carlos baena said, no one wants floating talking heads, get the whole body involved, why are you avoiding animation if you want to be an animator, would love to see how well you animate the rest of the character, if the face is down this well
David Thomson:
I think hes moving his head way to much for a close up shot like that.
Alonso Soriano:
try some subtle spotlights on each eye to bring them out, because it's hard to see them in the shadows from that strong brow, but such a closeup like this they need to read well. Doing too much with the brows, they're moving all the time. Facial poses are like body poses, you should choose 2 or 3 storytelling poses that you work within for the piece.
Mark Wheeler:
Try to have the eyes more visible; eyes are a great way to describe a character to the viewer.
David Shum:
Its an interesting character.
And alot of the subtleties looks really nice!
Should fix the lipsync, and make the eyes read a little better.
Ryan Chan:
Nice facial animation study... but no body! =P btw, the rendering looks nice (though i'm not judging on that).. nice sss. Wishing I could see the eyes better in the render, cause that's one of the mostb(if not THE most) important thing in facial animation. So if you're going to do just the face, make sure the eyes are really readable.
Juan Calderon:
ok good effort, but the character seems to still be a little flat, I think what it is , is the lips sync it's a little delayed,but good effort, work on the Visimes shape remember two frames ahead of the audio
Salvador García Luque:
is an excellent character, very well modelled and the gestures and lipsync are great. but not a lot of animation
Matt Johnson:
could have used some reaction in his shoulders and maybe some slight hand gestures on screen. Lip sync needs a little more work.
Keep at it!
Fernando Porcel:
Nice facial expresions on this animation, perhaps a bit more eyes focused on the the viewer, for more emphasis, only a comment. Nice work. Cheers!
Manjoe Chan:
The eyebrows seem to have way too much animation that doesn't translate to the dialogue.
Nicola:
Very human facial movements, like it!
Andy Bewernick:
It's like he's talking to himself. What's his focus?









Animator: Kai Huai
Description: As the character is just a head. I focus mainly onto the performances. Millions of things to touch up. But well, =D.
I did only the animations.
Model/Rig/Light are done by another friend. I have my fun animating. hehe.
Experience: 1 year
Time taken: 20hours