Always A Moment
Comments:
(Commenting only available during the rating period)
Jason Pennington:
I see some strong poses in there, but overall, she's moving her arms too wildly. It starts out well, the push away from the table is nice, but in between frames 40-150, she's doing too much. Some more subtle movement with some strong poses that get held for a bit would do wonders.
yeshwanth:
The animation looks kind of floating ...i liked the idea of making her get up from the chair....good luck
Alonso Soriano:
too big, the movement didn't feel super believable because it wasn't affecting her feet that her upper body was so off balance and changing directions so quick. And the head is moving around a lot, and that's where we are going to be looking mostly
Tomislav Belacic:
I see a character flyin' around... :)
Chris Welsby:
i think there are some strange things going on with the arms and centre of gravity. maybe think about findind some really strong key poses that convey the emotion in the dialogue
Eric Huang:
Nice concept
I think the motion is too erratic, I feel like it lacks focus.
Tom Law:
Pretty good, but it feel's strange that she stays in a crouched position until around frame 100.
Kristoffer Clark:
Gestures a very over the top.
Cole Higgins:
its good but the acting is like a really bad actress who overacts. study more films and make sure to get lots of advice from your piers.
Tyler Phillips:
The acting choices were alright though the mechanics of it were a little stiff.
Michael Li:
She just looks to be over reacting a bit. Maybe tone down her movements a little.
Aaron Clement:
Feels mocap at the end. Give it more overlap add in those principals of good old fasion animation... watch the timing on some of the movements... Don't animate everything to 100 percent.
garvey harris:
almost a 100%, the hand gesture about resisting after such stongbody gestures was very weak, and hardly anything about the other person having a weak moment, but seriously strong acting skills
David Humphreys:
The push off the chair works well but you lose any leverage when she picks herself up its like shes on strings with the bouncing up and down.
Work on your blocking and concentrate on your timing.
Ezra Allen:
The chair push back is nice, but shes just so over acting she makes Gary Oldman look subtle. Calm down the arm waving and try to go more with the mood of the audio.
Chris Sutherland:
great attempt at moving character around, but hold a couple of poses for exaggeration
Michael Richard:
there's a lot of overacting in there, but I like the seat push out.
Dan Dulberger:
The wild start would've been better if the bodys motion were smoother.
W Jacob Gardner:
you have a LOT of poses, try to strip it down to the main story telling poses, and for a 10 second clip - maybe 2, 3, or 4 max (obviously it varies clip to clip, and you're personal judgement will get better with time). By my count you have more than 10 poses here (which is of course, just one persons definition of a pose). So I think you could cut almost half of them out. Try nailing one major pose and acting within that pose for a while, then moving to a new one. Keep up the good work!
Bilal Ahmad:
in the start of the animation, your movement isn't that much clearer, but good effort overall.
Simon Bean:
woah there! TURN IT DOWN!
Try filming yourself copying these movements exactly and see how the acting relates. Towards the end, in comparison the amount of movement falls right off, but IMO this is the part that works best. Good Effort :)
Mike Courtney:
There are several points where she should have either fallen over or taken a step to gain her balance. The hand are too erratic. Work on the arcs of the wrists.
Erik Griott:
i think this is a little flashy, which isnt bad, but its not working. it looks like shes bouncing off walls and cant control her actions. also, i think there are too many actions going on in the first half, and her back is too straight even though shes bent over. i like some of the poses a lot, but i feel the transitions from one to the next needs a lot of polishing.
Phillip Moon:
Way too much action with the body. Lost the face altogether, and needed more contact with the "person" receiveing the lines.
Taber Dunipace:
Whoa, she's out of control for such a sentimental piece of dialog! Try to find a REALISTIC way to depict her emotions, maybe by filming yourself saying the dialog over and over until it feels NATURAL.
Alexis St-Laurent:
I think the amplitude of movements should be inversed. She could have move a lot less in the beginning and be more active in hte last part.
Virgil Mihailescu:
an idea - try to have the character act for the camera, especially in acting scenes like this one. even real world actors do it. not look into it, but be aware that if they move a lot and hide their face from the camera, the result is unclear.
Gregory Marlow:
Holy crap. Way way too much motion for this clip. She looks like she is having a seizure.
Erik Girndt:
Need to work on clearer, more readable poses. Also it looks like she is falling over half the time.
Victor Wong:
Although a general angst is captured here, I don't really get the sense that the movement is coordinated with the soundtrack.
Max Herzfeld:
good job putting yourself out there and going to the extreme, but I think you have to pull it back in a little.
It made me hurt looking at her knees.
Spend time to really squeeze the juice out of moments.
Max
Sean Graham:
Make sure you give your character time to work within a pose. She's pretty all over the place here. Hard to kow what to focus on. The core of a good performance is in there with some work.









Animator: Micah Betts
Description: My August entry for the competition, sorry for being last minute
Experience: 2 years
Time taken: 3 days