Always a Moment
Comments:
(Commenting only available during the rating period)
C. J. Cow:
cool character! the big boots fit the audio perfectly
David Atkins:
your starting to get it. find a focus for the character. it would be more convincing
Chris Welsby:
i think there are to many poses at the start. some nice acting chioces towards the end though
David Ruzicka:
hands stop for a while without any motion.
David Humphreys:
Alot to do on those hold poses some good stuff in there but its lacking some secondary motion.
Tyler Phillips:
She seems like she has to twist a lot to face the side. It seems a little unnatural.
Cole Higgins:
its nice but you need to work on your physical animations more. Like walk cycles, run cycles etc. Right now it feels like Maya is holding you back in terms of moving your character naturally. Dont worry that will come with time. Your character has emotion. Thats the most important part.
Aaron Clement:
Needs more snap. The timing is all happing at the same time... Watch the twinning at the start.
Dan Dulberger:
She's talking to her side which looks odd. Her body also basically freezes between frames 150-230 which also looks odd. Arms are animated quite nicely though.
garvey harris:
stron in the beginning then a third the way through, just wasn't the climax expected about resisting and the other persons moment
Mike Pinkin:
The upper body's expressions are pretty good for the clip, but around frame 140 the hips and legs are static for almost all of the rest of the clip. Add a bit more idle motion and it should look much more realistic.
Giorgio Alberto Rodriguez:
you need to study alot!
Ezra Allen:
Ok you have some problems here with the upper body and the hips going in different directions, also the way she is leaning over her foot there her toes (on her right foot )should point towards her focus. As you have done on the last pose, I think your pushing too far with the leaning, these would be uncomfortable poses to hold.
Bilal Ahmad:
you could've exaggerated your poses a bit more
Simon Bean:
Wow those're some big feet! Some ok stuff here. Not enough emotion in the acting for me :)
Mike Courtney:
When she turns her hips towards the camera, the feet should also move. When the hands come up to her face, they become static.
Felix:
practice acting first. the motions have no rebounce.
Phillip Moon:
Good job on the body language, but needs a little more work on the facial acting.
Taber Dunipace:
You need to study up on animation principals to up the quality of this scene. Try to get some contrast of timing and spacing of the character's parts in order to liven up your animation.
Keep it up!
Gregory Marlow:
remember, moving holds
Micah Betts:
Pretty good, some segment parts of her body would be completely stationary. You have to keep the character alive!
Victor Wong:
More SI/SO needed overall. Also, once the shoes stopped moving I no longer got the sense that they were part of the body since the legs were moving; remember that feet will shift along with the other parts of the leg as the body shifts its weight.









Animator: Jason Pennington
Description: Still some work that I could do on it, but time's up, I'm afraid. :) The character is mine. I setup all of the facial rig stuff, but the body rig is The Setup Machine.
Experience: animating off and on for a decade now.
Time taken: few dozen hours, spread out over the month