Britney Has a Moment

Final Rating: 2.23. Finished: 71 out of 71 entries.
Previous Animation

Animator: Stephen Hamacek

Description: Britney, er... Ludwig, in a moment of crisis. You know you've had one too! This is my first ever lip sync or character animation but I'm pretty happy with the result.
Overall it's pretty busy I guess, but fun in a toony way I hope.

Experience: Hardly any. A walk cycle.

Time taken: About 15 hours

Comments:

(Commenting only available during the rating period)

Andrew Bina:

Nice head bob at the end

Micah Betts:

some parts are floaty and a lot of it is too stiff, needs more hip movement

Tom Law:

Not bad, but as she's putting her hands on her hips around frame 200 it looks a bit awkward.

Mark Dickie:

Nice one. Love the pose/acting around 200 "I bet you...". The face is very expressive, though I'm not sure if the right emotions are coming across. Is she angry? Sad? Emotionally, it's a little confusing. Still, there is some nice animation here!

Roger Feron:

Gestures placed well, but timing too snappy and ease in/out is lacking. Stretch on the head during the 'sniff' is too much. Overlapping on hands ok, be careful not to let the hands stop still - they should keep moving just a little.

Cole Higgins:

feels to stiff. do more physical animations that involve weight like walk cycles and sack drops. The character is very stiff. also life drawing will help a lot in your poses.

Michael Li:

Hmm, I don't know about the sudden change of expression from sad to angry in the end. That really threw me off.

Aaron Clement:

Okay, just a bit robotic... the twinning is pretty bad, too. Work on your posing... and asymetry. I like the nice pink tones in the background.

Jamal D. Owens:

Nice effort, but it still needs more work.

Dan Dulberger:

Definitely not as pretty as Natalie Portman...
I like the choice of poses (except maybe the spiteful ending) but animation just isn't good enough.

garvey harris:

thought the acting should've and could've been stronger

Ezra Allen:

Ha well this one really makes me laugh, I love the head move at the end. On the animation side its just not natural at all, you need to work on the arms they just dont have any weight. lots of character here though.

Irfan Ahmed:

not bad !
your arms are open all the time , i think you should move your elbows close to the body.also poses are too flat.hip is not moving.
Althoug nice try keep it up !

Simon Bean:

These poses are really un-natural. When using a character with long arms like this, think about how he / she's using them. This motion really comes across as more puppetry than human action. No real expression in the face either. No body movement on sniff. Quite like what you were trying with the "...bet you..." phrase. Hope this helps :) Good effort

Mike Courtney:

Popping on the jaw. Hips are almost stationary throughout. Wrists need to more in arcs rather than lines.

Victor Wong:

Head doesn't seem to be anchored to the body very well. Some more weight is needed when the hands go on the hips.

Felix:

try to learn acting first...

Alexis St-Laurent:

You need to think of the message you want to send with the body language of your character. You already started it, but it's important to push it further.

Bilal Ahmad:

nice effort!

Gregory Marlow:

Pretty stiff looking.

Michael Richard:

the character needs some stronger key poses.

Taber Dunipace:

The animation quality is very low because the fundamentals are not being used for the most part. The acting is odd but not terrible, you just need better animation to help depict the acting choices.

Jeranimo:

First you'll have to learn animation! Go back to bouncing balls and make yourself perfect in that. Then you can always come back and try your hands on a dialog based animation.

Matt Johnson:

Still needs work. Like the head bobs at the end.

Max Herzfeld:

It's good, but animation is mushy. The arms are moving towards poses before the character desides to move them.

The head still looks unnatural when she *sniffs.

Keep a consistant character, all moves should look like they're from the same person.

Don't be afraid to move the feet.

Keep working at it,
Max

Daniel Harriman:

There's potential here. I think the eye movement conveys the character's thoughts pretty well. However the arm movements need work. They are floaty in some parts and freeze in other parts. And while your choice of gestures do fit, but they aren't ideal. They are a bit too literal (eg: the arms shrugging when she says "i don't know"). I do like the sassy stance and head movement at the end though. Again perhaps not the best choice of poses but it is pulled off very well. Like I said, potential- keep going!