benita

Final Rating: 4.36. Finished: 38 out of 71 entries.
Previous Animation
Next Animation

Animator: marta

Description: an animation rough (by tablet)

Experience: i'm a student

Time taken: 1 morning and 1 afternoon

Comments:

(Commenting only available during the rating period)

C. J. Cow:

wicked character design! IMO the animation is abit stiff though...

Paul Yan:

Great character design and strong drawing but your timing is very flat. I would pay more attention to the ease ins and outs. She moves very even for someone upset.

David Ruzicka:

not bad

Tom Law:

I really like her design.

Cole Higgins:

poses are unclear. The poses dont have clear emotions that you want us to feel. Keep going.

Tyler Phillips:

Nice work.

Michael Li:

I really love the character design for this one. And the animation is very cool as well. Very unique I think.

Aaron Clement:

Good job at working in pose.

Ezra Allen:

Theres not alot of movement here. Also the expression on the characters face is not changing much. The framing is also odd I dont understand why you went for that right of frame position, theres alot of space your not using here, and this emphasises the characters lack of movement. Theres also a hefty glitch on "I dont know " ALso a lot of boiling on the line. I think you kept the volume reasonably well, and the lip synch is not bad, which I know is tough to get right with drawn anims.

garvey harris:

great charicature, but still more acting needs to be done

Michael Richard:

Awesome to see some traditional work here, but the character design was a bite wierd for me... it took me a couple seconds to figure out what was what. I couldn't get a good sense of emotion.

miles southan:

Nice drawings! Good ideas. I think you could really make it snappier in a lot of areas and be aware of your arcs. There's a lot of straight horizontal and vertical motion on that head that looks mechanical.

Shahbaaz Shah:

HA! Love the character

Jarred de Beer:

Great to see some 2d! A friend noted that the character doesn't fit the voice, she looks a bit old here while the voice sounds quite young. The lip sync is hard to see, perhaps because of the nice rough line. You've a nice style

Simon Bean:

Think about your choice of line. The Lip sync's hard to make out despite some of it working. The basics seem to be there, but there's hardly any emotion expressed throughout the whole segment. You'll find, when you omit expressive eyes from a characetr you have to try really hard to carry the emotion because the eyes do So much. The eyes seem to be pretty much closed up throughout and i think this hurts the acting. Hope this helps :) Good effort

Mike Courtney:

The lip-sync becomes weaker at the end. Accents need to be shown throughout.

Daniel Huertas:

character apealing

Victor Wong:

Some sort of gesture is needed for the sob in the middle. Lip sync is good, but more acting is needed. Also watch out for the volume with the hand.

Felix:

nice, but hard to resolve the caracters face expression, body language good could need a bit more expression beside the right hand. stick more to facial expression, it has almost no changing expression.

Taber Dunipace:

Not a bad attempt but it's so rough that I can't really see what's going on half the time. You could also use a LOT more expressiveness in the gesture and in the face. Kudos for the 2D attempt!

Phillip Moon:

nice work with the body, but the facial acting need more focus.

Gregory Marlow:

nice

Max Herzfeld:

That's a great character you've made.
The acting, though, is too constant.
It would be more memorable with boldier actions.

Great work,
Max

Daniel Harriman:

Such a young voice coming from that mouth! Good to see some traditional work here. Some nice subtle acting as well, although I don't think the fist clench from frame 100 fits though...other wise its pretty good work!

Bilal Ahmad:

nice effort!

Christiaan Moleman:

Kudos on doing 2D.

Main crit is I think you should take advantage of the freedom of 2D more and be a bit looser with the character. You could move about more and play with the shapes. It feels sorta restricted right now...