Health Problem
Comments:
(Commenting only available during the rating period)
David Andrade:
Way too floaty man, lots of overlap is kind of distracting and killing the acting
Mike Courtney:
it looks like the left foot is hanging in the air at frame 74
Cole Higgins:
Your animation is a little clunky. For practice, pick two extreme poses. Then make the transfer from one to the next really nice. Aticapation, follow through and settle. All that good stuff.
Avner Engel:
There are too many poses in the shot, try to use a few golden poses and work with in them.
Virgil Tanasa:
it's very floaty and you've cheated a little putting the fall off-screen :) but then why cutting to a different camera? you should have kept the same shot.
poses don't look appealing, i'm afraid. watch out for the balance of the character.
Pete Shand:
The cut is a little awkward, and a bit off time, and you need to open up the graph editor and start tweaking those splines :)
Pablo Piccione:
Very nice movements! Funny an appealing character too!
Mark Persson:
Ok acting and character movement!
You have the most basic movement, but the character needs more polish.
Keep up with the good work!D
Jr Prez:
it seems to floaty
Marco Palmieri:
He's all over the place! need to work on your poses.
Brad Wright:
his body is moving waaaay too much.
Angelo Sta. Catalina:
needs weight... add more boucne to him
Chris Peters:
Pretty good lipsync. Film yourself acting to the dialogue. Pretty sure you wouldn't double over like that. Keep it up!
nyberg.christoffer@gmail.com:
You need to work on the weight on the character and have more contrast in the scene right now everything goes in the same tempo which is less fun to watch.
Gene Blakefield:
needs stronger clearer poses and better sense of weight, and a few timing issues...but not a bad first start.
Phil Willis:
Would have scored higher if the fall was in frame. It looked a little like cheating. ;)
Amdbcg:
I love that character expression!!!
still, a little choppy on the movements/ the frame
- needs a little bit of work on the camera movements - maybe a tracking shot
- also, the lead in to the absense needs some work
-I'd also check your animation curves - make sure they are round ovalish










Animator: Andy Menter
Description: First time using Maya. Usually use 3ds max.
Experience: 2 Years In School
Time taken: 2 Days