My legs and my left hand
Comments:
(Commenting only available during the rating period)
Simon Paquette:
Nice setup, you've got some pretty solid animation!
overall I think you're hitting too many accents with big solid poses, try accenting only the most important poses and rely more on smaller subtle movements for the rest.
the chair dropping him out the back doesn't really make sense ... it would be nice if him falling over were in some way related to his arm/legs giving out.
good stuff!
Mike Courtney:
nice work
adolfo:
some poses needs to be hold a bit longer and a bit stronger. But in general was ok.
Cole Higgins:
the animation and poses are pretty decent but I had aproblem with how jerky it was at points. I love animation that hits a pose and holds it but in your work it seems jerky. Add some settles and anticapation and that could clean it up sum. Nice effort.
Andrion Becker:
Pay more attention to the character in the foreground, right now his hand is just sliding across the paper as opposed to writing. I'd look for a better way to stage this as well
venkatesh:
very nice and very super animation and action and pose to pose and antipication and timing so many total very finr
Mark Persson:
Very good acting and movement for the main character!
Dont understand why this happening with the chair. Maybe need to polish the idea little bit i think.
The doctors handwriting needs to be polished, its floating around to much.
Keep up with the good work!D
Erik Westlund:
Nice backwards slide before the chair collapses under him. Sets up chaos to go with audio nicely. Acting choices are a little to 'literal' pointing at legs in a very direct manner, picking up and dropping hand. Foreground character appears to be drawings random circles.
Todd Kough:
There was too much motion in the secondary movements with the pencil.
eleazermunoz:
not quite sure what happen when he falls.
Also some of the hand movements look unnatural
Marco Palmieri:
lip syncing is not clear at all. The motion is ok. plenty of room to improve this one.
Angelo Sta. Catalina:
the pose where he says leg looks weird.. when he says legs, the the lip sync starts to go off.. and when he hits the ground he bounces as if he was rubber..
Nate Lane:
the fall and getting up again, and falling again seems to be the cliché thing ta do with this soundtrack, but I really like your shot. I love the pose with the hand as he says "health problem", very unique :) . Keep it up man!
Chris Peters:
"And you - health problem" works for me. Film yourself getting up with one arm! Keep iy up
Kevin Edzenga:
The left hand should stay on the table still a little longer. It gets pulled at the same time as the body, as though the guy pulls his left arm back.
YatiYati:
Nice gag with character falling...!!
Stephen Sues:
I like the expressions and gestures in the first half, but the falling doesn't seem motivated enough, and the way he gets up seems awkward.
Shannon:
Some very nice movements. One heck of a pass-through on the arms at "left arm". Lip sync seems a bit off but could be compounded by rig limitations. I like the arm windmill on the fall.
James Fearn-Wannan:
I quite like what's going on here but the chair falling over is confusing me a bit -- I'm having trouble seeing how it hit the ground. I know we aren't supposed to judge on lighting or modeling or any of those thing but I think it would have helped if you had a floor with shadows cast onto it just so the motion could be a bit clearer.
That being said, I still enjoyed it a lot !
Mike Mele:
Try not to have any frames in which a body part stays completely still, it looks too mechanical.
Daniel H:
First off, very good animation. So good, the only things I can say are what need improved. ;-)
Frames 42-45: Looks awfully close to the right hand going through the left arm. Bring the arc down lower and THEN up.
Overshoot the guys hand as he reaches out for the blue guy as he's falling. It sticks.
The blue guy's last fall at the end either needs to be faster (if it's asleep, let it barely hold his weight), or slower. As is, it splits the difference.
Good work, though!
Amdbcg:
too blurry










Animator: pramod.desaneni
Description: Hello,
This is my first entry into the 11 second club, this dialogue was very fun to animate as there was equal amount of expression and so much scope of some action, please look at it and comment on it.
Experience: 4
Time taken: 4 says part time