Dont need YOUR help

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Animator: Niek Neervens

Description: i didnt have time to render it or to choose another timing for the camera switch... sorry for that

Experience: 3 months

Time taken: a week

Comments:

(Commenting only available during the rating period)

Traci Plagmann:

I think this has potential. I don't really understand the staging right now though.

Emmanuel Vergne:

Funny idea, but the staging at the beginning is not clear at all : the view makes that we don't understand that the character is holding a rope in his hand and the gag is not clear enough to be understood at the first time.

Ryan Lowe:

I think the camera is way to wide. You should focus more on character animation, then the shots themselves.

Mike Courtney:

in the beginning, consider having the character prepare to climb by shifting weight and moving his feet

adolfo:

the concept is original. But the camera point of view are a bit confusing especially when the camera changes.
Ther animation needs mor work. Poses are not bad but need stroger in timing, poses and follow trough.

Michael Van Alstine:

Good up to frame 109, but a mid to
close up shot just after the start
would improve things....I believe.

Cole Higgins:

I like it but I think the camera angle could have been a little more interesting. Perhaps a shot from the side where you get to see more of his body.. Rigth now its only his face and thats a little unsettling. Good effort.

Pete Shand:

Great concept, a few of his actions were a bit snappy and the guys fall makes it seem like he has no body weight.

Steve:

very funny concept

Sean Hannon:

Cute idea. I would have had the rope taut and vibrating with the tension of weight and movement by the second person.

Pablo Piccione:

"help" form whom? the dead guy? but, nice movements

Mark Persson:

Good acting!

The idea need to be polished. Put other lifes for something like this...i dont see the joke! Sorry!

Keep up with the good work!

eleazermunoz:

I like the fall at the end

Marco Palmieri:

camera could be in closer at some point to see the face. keep it up.

cayle ward:

explore some staging possibilities

Angelo Sta. Catalina:

haha.. funny when the teapot hits the guys head.. but its weird the tea pot was there..also the guy speaking was kinda far away from the camera.. you could have zoomed or panned in to see more of his expression

Nate Lane:

funny idea man! I think that in the opening shot his legs should be on something tho, and not just float there in space. Keep it up :D

Kevin Edzenga:

The first guy, when he hits the ground feels a little quick.

nadja kapeller:

the camera in the first shot should be a little bit nearer to see the action bether...

Kyle:

camera angle might be a bit too extreme in the beginning, I didn't really understand what was going on at first. also, in both shots the camera is too wide, especially the first one, I could barely see the animation!

Nicolas Fourcroy:

i can't see what happened

Jarrod Anderson:

Nice concept, it's a little misleading when I'm first introduced to it because I'm so far away - perhaps an inital shot showing the position of the two characters, then your first shot, but closer would help?

Mark DAth:

The first camera shot is a little unclear. Maybe start with the second camera shot which is clear that he is the support for someone rope climbing and then cut up to the other shot if you wanted. Or you could leave the camera down the bottom the whole time as the looking down shot did not show anything important.

Christopher Pelloux:

Original

Sean Niznik:

The character is too far away to see any animation.

Ben Crouse:

Ah, took me a few times to get what was going on. Staging the first shot with both characters on screen might help to clearly setup the situation.
Love the bit at the end when he's struggling to get up!

David Thornfield:

staging...why so far away from character in beginning...what is he doing...took four times to figure it out...staging

Amdbcg:

character too far away - no defining shot

jamil:

staging is very confusing

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